Monday, 18 June 2012

Delorean/BTTF Time Machine

Character: Delorean/BTTF Time Machine

This is an edit of whomever it was who made a Toyota car. I've just swapped sprites to make it the Delorean from BTTF. If I knew how to code I would make it better, but it's a rather shitty char that doesn't do much. I got the idea because the wheels of the original do not turn, so this flying Delorean needs no wheels... not ones that spin anyway.

Update; Aug/24/2012
~ New sounds added.
 I wont be updating this character any further. It was an early idea I had, and not worth making into something better like I did with K.I.T.T. Feel free to edit it all you want, if you wish, because if you want updates, they wont be done by me. This character is really not that good at all.

MK1 Superstage

Stage: MK1 Super Stage.

I figured these stages might go nicely together one after the other, all joined together. Keep in mind, the above preview is only once section of the stage, the image above the one above is what the whole stage looks like, you can walk/run/fight from one end to the other.

Update: An alternate night time version now comes with the download also.

Click To Download Stage

I've learned how to do layers and such shit now, so now I have updated the last two stages with some depth added to them.
Download Updated Versions

Friday, 8 June 2012

Orpheus (Battle of Olympus)


This is my first Mugen character; Orpheus from Battle of Olympus.
This was an easy edit, as Battle of Olympus was pretty much Zelda II (nes) only Link had become a character named Orpheus and it was set in ancient Greece.
It is one of my favorite nes games, so it was only natural to add him to Mugen, plus it was a very simple start.

Updated: 29/Aug/2012
- Collision Fixes.
- Sprite Transparency Fixes.
- 11 New Pallet Colors.
- Reduced Overall Size of Character from 9 Meg to whatever it is now.
- Fixed some shitty looking sprite combinations (attacks etc..)

Battle of Olympus Stages

In my first release, I released from Zeus Temple onwards, now there is 2 new stages. The first one you see is the Zeus Temple. It uses layers and the background chicks animate. I wish I had done this with the older Zeus Temple (Re-imaged) as this way looks much better.
Also included in the download is a new NES version of the Zeus Temple, now the sides of the stage is not visible, so no black doorway on the left, and no stupid step platform with the shitty looking gods on looking. Now the gods and peasants are in the same spots as where you see the chicks below. 
Download (same as above)

Monday, 4 June 2012

Stargate Stages

Stage: Stargate

My first animated stage creation. The Stargate from Atlantis. Not all that great, but it's a start. Stargate animates in background.


SG Desert & Pyramid

Here is a couple more Stargate related stages. The first is the pyramid from the movie Stargate. It actually has some depth to it. 
The second is a custom edit of the UMK3 desert stage.


Stage: SG Offworld

This stage is another Stargate stage. I used a couple of pictures found from their websites and combined them into the stage you see. It has two layers, depth, and that's about it.

Stage: The Dam

This stage isn't a SG stage, but euhh fuck it....this stage is 3 layers. The background being the dam that I took from a screen-cap in an ipod game called "Offroad Legends: Warmup", the ground is the standard ground used from Ken's Street Fighter II stage, and there is a animated mist element between the two.